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Weapons and items

Each weapon goes up to level 8. Evolving needs the weapon maxed and its paired item (the passive shown) in the same run; then a boss chest can bring it. Exclusive weapons belong to a single hero.

Crossbow

A heavy bolt at the nearest enemy.
Damage 20 Cooldown 1.2 s
Levels
Lv. 2+8 damage
Lv. 3-0.2s cooldown
Lv. 4+1 projectile
Lv. 5+10 damage
Lv. 6pierces +1 enemy
Lv. 7+20% speed
Lv. 8+12 damage
Evolution
Celestial Crossbow
A huge holy bolt that pierces the line of monsters.
Weapon at level 8 + Tome of Time → open a boss chest

Whip

Strikes sideways, piercing enemies.
Damage 12 Cooldown 1.35 s
Levels
Lv. 2+1 projectile
Lv. 3+6 damage
Lv. 4+10% area, +4 damage
Lv. 5+6 damage
Lv. 6+10% area, +4 damage
Lv. 7+6 damage
Lv. 8+8 damage
Evolution
Vampiric Whip
Bigger, and steals a little life.
Weapon at level 8 + Stone Heart → open a boss chest

Kunais

Kunais at the nearest enemy.
Damage 14 Cooldown 1 s
Levels
Lv. 2+6 damage
Lv. 3+1 projectile
Lv. 4pierces +1 enemy
Lv. 5+8 damage
Lv. 6+1 projectile
Lv. 7pierces +1 enemy
Lv. 8+10 damage
Evolution
Crimson Kunais
Stronger red kunais that pierce.
Weapon at level 8 + Bracer → open a boss chest

Axe

Arcs up and crashes down on the nearest enemies.
Damage 20 Cooldown 2.6 s
Levels
Lv. 2+1 projectile
Lv. 3+20 damage
Lv. 4pierces +2 enemy
Lv. 5+1 projectile
Lv. 6+20 damage
Lv. 7pierces +2 enemy
Lv. 8+20 damage
Evolution
Winter Axe
Huge ice axes that pierce everything.
Weapon at level 8 + Candelabra → open a boss chest

Holy Water

Makes pools that hurt whoever steps in.
Damage 10 Cooldown 4.5 s
Levels
Lv. 2+1 projectile
Lv. 3+8 damage, +0.5s duration
Lv. 4+20% area
Lv. 5+1 projectile
Lv. 6+8 damage, +0.5s duration
Lv. 7+20% area
Lv. 8+1 projectile, +6 damage
Evolution
Holy Tide
Bigger, longer-lasting pools.
Weapon at level 8 + Magnet → open a boss chest

Aura

Ring of light that hurts and repels.
Damage 5 Cooldown 0.5 s
Levels
Lv. 2+20% area, +2 damage
Lv. 3+2 damage
Lv. 4+20% area, +1 damage
Lv. 5+2 damage
Lv. 6+20% area, +1 damage
Lv. 7+2 damage
Lv. 8+20% area, +2 damage
Evolution
Sigma Aura
Vortex that drains life from those caught in it.
Weapon at level 8 + Living Potion → open a boss chest

Grimoire

Books that orbit around you.
Damage 10 Cooldown 3 s
Levels
Lv. 2+1 projectile
Lv. 3+25% area, +30% speed
Lv. 4+0.5s duration, +10 damage
Lv. 5+1 projectile
Lv. 6+25% area, +30% speed
Lv. 7+0.5s duration, +10 damage
Lv. 8+1 projectile
Evolution
Eternal Circle
Tomes that never stop spinning.
Weapon at level 8 + Hourglass → open a boss chest

Lightning

Bolts strike random enemies.
Damage 15 Cooldown 4.5 s
Levels
Lv. 2+1 projectile
Lv. 3+50% area, +10 damage
Lv. 4+1 projectile
Lv. 5+50% area, +15 damage
Lv. 6+1 projectile
Lv. 7+50% area, +15 damage
Lv. 8+1 projectile
Evolution
Storm
More bolts, bigger and stronger.
Weapon at level 8 + Twin Rings → open a boss chest

Boomerang

Goes out and back, piercing everything.
Damage 12 Cooldown 3.5 s
Levels
Lv. 2+10 damage
Lv. 3+10% area, +25% speed
Lv. 4+1 projectile
Lv. 5+10 damage
Lv. 6+10% area, +25% speed
Lv. 7+1 projectile
Lv. 8+10 damage
Evolution
Rune Boomerang
Bigger, stronger bone boomerangs with runes.
Weapon at level 8 + Clover → open a boss chest

Fireball

Slow, powerful blast of fire.
Damage 20 Cooldown 3 s
Levels
Lv. 2+10 damage
Lv. 3+10 damage, +20% speed
Lv. 4+10 damage
Lv. 5+10 damage, +20% speed
Lv. 6+10 damage
Lv. 7+10 damage, +20% speed
Lv. 8+10 damage
Evolution
Meteor Shower
Meteors fall and explode in an area.
Weapon at level 8 + Amulet of Strength → open a boss chest

Cross

A golden cross that spins and bounces off the screen edges.
Damage 24 Cooldown 3.2 s
Levels
Lv. 2+8 damage
Lv. 3+20% speed
Lv. 4+1.0s duration
Lv. 5+10 damage
Lv. 6+20% area
Lv. 7+20% speed
Lv. 8+14 damage
Evolution
Royal Cross
Two stronger crosses of light bouncing around the screen.
Weapon at level 8 + Crown → open a boss chest

Holy Spear

Spear of light that crosses the screen.
Damage 18 Cooldown 2.6 s
Levels
Lv. 2+8 damage
Lv. 3+1 projectile
Lv. 4-0.3s cooldown
Lv. 5+10 damage
Lv. 6+1 projectile
Lv. 7+25% speed
Lv. 8+12 damage
Evolution
Winged Spear
After hitting, flies to another enemy (3x).
Weapon at level 8 + Wings → open a boss chest

Flail

Iron ball spinning around you.
Damage 16 Cooldown 0.6 s
Levels
Lv. 2+6 damage
Lv. 3+15% area
Lv. 4+20% speed
Lv. 5+8 damage
Lv. 6+15% area
Lv. 7+1 projectile
Lv. 8+10 damage
Evolution
Morning Star
Bigger, and stuns whatever they hit.
Weapon at level 8 + Armor → open a boss chest

Wand

Princess only
Sparks that chase enemies.
Damage 15 Cooldown 1.05 s
Levels
Lv. 2+1 projectile
Lv. 3+5 damage
Lv. 4-0.1s cooldown
Lv. 5+1 projectile
Lv. 6pierces +1 enemy
Lv. 7+6 damage
Lv. 8+1 projectile
Lv. 9-0.1s cooldown
Lv. 10+7 damage
Evolution
Star Scepter
Sparks jump to another enemy (2x).
Exclusive weapon: reaches level 10 and evolves at level 11, offered on level-up (no paired item).

Rapier

Draven only
Quick thrusts that pierce a line of enemies.
Damage 10 Cooldown 1 s
Levels
Lv. 2+4 damage
Lv. 3+1 projectile
Lv. 4+15% area
Lv. 5-0.1s cooldown
Lv. 6+5 damage
Lv. 7+1 projectile
Lv. 8+6 damage
Lv. 9+15% area
Lv. 10+7 damage
Evolution
Crimson Blade
Longer thrusts that steal life.
Exclusive weapon: reaches level 10 and evolves at level 11, offered on level-up (no paired item).

Pistol

Viscount only
A slow, very strong shot that pierces.
Damage 28 Cooldown 2.2 s
Levels
Lv. 2+10 damage
Lv. 3-0.2s cooldown
Lv. 4pierces +1 enemy
Lv. 5+12 damage
Lv. 6+1 projectile
Lv. 7pierces +1 enemy
Lv. 8+14 damage
Lv. 9-0.2s cooldown
Lv. 10+16 damage
Evolution
Silver Blunderbuss
Each shot is a fan of 5 balls.
Exclusive weapon: reaches level 10 and evolves at level 11, offered on level-up (no paired item).

Run items (passives)

BonusMax
Amulet of Strength+10% damage5
Armor-1 damage taken5
Stone Heart+20% max health5
Living PotionRecovers +0.3 health per second5
Tome of Time-8% weapon cooldown5
Candelabra+10% attack area5
Bracer+10% projectile speed5
Hourglass+10% effect duration5
Twin Rings+1 projectile on all weapons2
Wings+10% move speed5
Magnet+30% pickup range5
Crown+8% experience5
Clover+10% luck5