You only move: drag your finger anywhere on the screen. Weapons attack on their own.
Defeated monsters drop experience crystals. On level-up, pick a card: a new weapon, a new item or an upgrade. You can reroll the cards once per run.
Up to 6 weapons and 6 items per run. The hero gains no stats on level-up: power comes from your choices.
Each run lasts 15 minutes. A new wave arrives every minute; some minutes bring a boss, and sometimes monsters close a ring around you.
Bosses drop a chest with 1, 3 or 5 prizes. With a maxed weapon and its paired item, the chest can bring the weapon's evolution.
At 15:00 the gate at the top of the map opens and the monsters stop. Enter the arena to face the final boss. Once it appears coins stop dropping, and if the fight drags on (2 min 30 s) it becomes enraged.
Braziers and urns around the map break and drop coins, food and magnets.
Between runs
Coins from the run are yours: spend them on upgrades, gear chests and the Creature Chest.
Each stage has quests: win on each difficulty, bosses that may drop prizes and a kill goal.
Beating stages unlocks new heroes and the next stage.
The Bestiary keeps every monster you've defeated and tracks the hunt toward guaranteed prizes.
Stats
Might: damage of all weapons. Area: attack size. Cooldown: time between attacks (lower is better).
Duration: how long pools and effects last. Projectile speed, Amount (projectiles per attack).
Armor: removes a flat amount from each hit. Recovery: HP per second.
Magnet: pickup range. Growth: experience. Greed: coins. Luck: helps with chests and drops.