Bosses
Each stage has mid-run bosses and one of Dracula's lieutenants as the final boss, in the arena. HP on Normal; skill damage is base damage.
Tombstone Vale

Bat King
BossTombstone Vale · at 2:00
HP 650
The biggest of the swarm, crown and all. Leads the dives across the moor.
Skills
- Swarm: summons 6 Crimson Bat every 9s
- Sonic Screech: a ring of 14 projectiles with one gap (9 damage) every 8s (Hard and Nightmare only)
- Swoop: charges at the hero every 8s
May drop
Pet Tame Bat (guaranteed on win #25 against it)

Skeleton King
BossTombstone Vale · at 5:00
HP 2000
Once a king. Now leads an army that never sleeps.
Skills
- Dagger Fan: fires 5 projectiles (12 damage) every 6s
- Bones from Below: advancing lines of spikes (14 damage) every 9s (Hard and Nightmare only)
- Bone Dust: teleports and strikes around it every 9s
May drop
Pet Mimic (guaranteed on win #48 against it)

Forgotten Pharaoh
BossTombstone Vale · at 8:00
HP 4500
Crossed seas and centuries to serve the Count.
Skills
- Cursed Sand: a rain of 9 strikes marked on the ground (12 damage) every 8s
- Sandstorm: a vortex that pulls you in and explodes (26 damage) every 13s (Hard and Nightmare only)
- Tomb Servants: summons 2 Mummy every 14s
May drop
Sun Amulet (Epic) (guaranteed on win #48 against it)

Stone Golem
BossTombstone Vale · at 11:00
HP 9000
A walking mountain. Whoever woke it didn't want visitors.
Skills
- Stomp: shakes the ground around it (32 damage) every 7s
- Boulder: fires 1 projectiles (24 damage) every 6s (Hard and Nightmare only)
- Rock Leap: leaps at the hero every 8s
May drop
Pet Pocket Golem (guaranteed on win #48 against it)

Crimson Knight
Final bossTombstone Vale · in the arena, after 15:00
HP 15000
The first keeper of the Kingdom's Seals, buried in the Valley of Tombstones. The red moon raised him from his mausoleum to serve Dracula.
Skills
- Crimson Charge: charges at the hero every 7s
- Raise the Dead: summons 6 Skeleton every 14s (Hard and Nightmare only)
- Guardian's Leap: leaps at the hero every 11s (Nightmare only)
May drop
Pet Little Gargoyle (guaranteed on win #48 against it)
Howling Forest

Reaper Scarecrow
BossHowling Forest · at 2:00
HP 800
Guards the forest's abandoned cornfield with a rusty scythe.
Skills
- Boomerang Scythe: fires 1 projectiles (16 damage) every 6s
- Scarecrows: summons 5 Scarecrow every 10s (Hard and Nightmare only)
- Cornfield Leap: leaps at the hero every 9s
May drop
Pet Owl (guaranteed on win #36 against it)

Queen Spider
BossHowling Forest · at 5:00
HP 2400
Mother of every web in the Howling Forest.
Skills
- Webs: creates 3 pools (2 damage) every 8s that slow you
- Silk Threads: a ring of 12 projectiles with one gap (9 damage) every 9s (Hard and Nightmare only)
- Brood: summons 5 Green Spider every 11s
May drop
Time Ring (Epic) (guaranteed on win #48 against it)

Headless Horseman
BossHowling Forest · at 8:00
HP 5300
Rides the foggy road searching for its own head.
Skills
- Will-o'-Wisp: a cone of flame (6 damage) every 9s
- Lanterns: a spiral of projectiles (10 damage) every 11s (Hard and Nightmare only)
- Gallop: charges at the hero every 8s
May drop
Pet Spectral Raven (guaranteed on win #25 against it)

Alpha Wolf
BossHowling Forest · at 11:00
HP 10000
Leader of the pack. Makes way only for the Baron.
Skills
- Pack: summons 5 Wolf every 9s
- Ground Claws: advancing lines of spikes (12 damage) every 9s (Hard and Nightmare only)
- Pounce: leaps at the hero every 7s
May drop
Pet Hound (guaranteed on win #14 against it)

Werewolf Baron
Final bossHowling Forest · in the arena, after 15:00
HP 17000
Dracula's first lieutenant. He was a beast tamer before the curse. The Viscount's uncle.
Skills
- Rend: advancing lines of spikes (16 damage) every 8s
- Pack Howl: summons 5 Black Wolf every 10s (Hard and Nightmare only)
- Howl: a vortex that pulls you in and explodes (30 damage) every 13s (Nightmare only)
- The Hunt: charges at the hero every 8s
May drop
Moon Amulet (Rare) (guaranteed on win #30 against it)

Werewolf Viscount
BossHowling Forest · Howling Forest, on Hard and Nightmare, after the Baron
HP 22000
The Baron's nephew, locked in a cage in the cave. Without his uncle, the moon takes over.
Skills
- Moonlight: a rain of 8 strikes marked on the ground (13 damage) every 8s
- Black Wolves: summons 4 Black Wolf every 10s (Hard and Nightmare only)
- Lunar Charge: charges at the hero every 7s
May drop
No special drop.
Storm Laboratory

Hunchback Assistant
BossStorm Laboratory · at 2:00
HP 1000
The scientist's right hand. Carries the potions and the wrench.
Skills
- Flasks: fires 2 projectiles (11 damage) every 6s
- Homunculi: summons 5 Homunculus every 10s (Hard and Nightmare only)
- Scurry: charges at the hero every 8s
May drop
600 coins (guaranteed on win #36 against it)

Copper Golem
BossStorm Laboratory · at 5:00
HP 3000
A copper statue with lightning in its chest.
Skills
- Coil: a spiral of projectiles (10 damage) every 10s
- Ground Discharge: shakes the ground around it (30 damage) every 8s (Hard and Nightmare only)
- Pistons: charges at the hero every 8s
May drop
Storm Amulet (Epic) (guaranteed on win #48 against it)

Mad Scientist
BossStorm Laboratory · at 8:00
HP 6500
Stitched the Creature for the Count. Calls it science.
Skills
- Reagents: creates 3 pools (10 damage) every 8s
- Seeking Vials: fires 4 projectiles (10 damage) every 9s (Hard and Nightmare only)
- Teleport: teleports and strikes around it every 9s
May drop
Alchemist's Gloves (Epic) (guaranteed on win #25 against it)

Tesla Colossus
BossStorm Laboratory · at 11:00
HP 12000
The lab's biggest machine. It walks, and lightning falls where it steps.
Skills
- Voltaic Arc: a laser beam (8 damage) every 9s
- Pulse: a ring of 16 projectiles with one gap (11 damage) every 9s (Hard and Nightmare only)
- Electric Drop: leaps at the hero every 9s
May drop
Archmage Ring (Epic) (guaranteed on win #30 against it)

The Creature
Final bossStorm Laboratory · in the arena, after 15:00
HP 24000
Dracula's second lieutenant. Stitched by the Mad Scientist and woken by lightning.
Skills
- Storm: calls 4 lightning bolts (22 damage) every 6.5s
- Magnet: a vortex that pulls you in and explodes (32 damage) every 12s (Hard and Nightmare only)
- Test Subjects: summons 4 Dark Test Subject every 11s (Nightmare only)
- Fury: charges at the hero every 7.5s
May drop
Enchanted Hourglass (Epic) (guaranteed on win #30 against it)
Witches' Swamp

Toad King
BossWitches' Swamp · at 2:00
HP 1400
The biggest toad in the bog, crowned with reeds.
Skills
- Acid Rain: a rain of 10 strikes marked on the ground (11 damage) every 8s
- Tadpoles: summons 5 Giant Toad every 10s (Hard and Nightmare only)
- Bog Leap: leaps at the hero every 7s
May drop
800 coins (guaranteed on win #36 against it)

Mud Golem
BossWitches' Swamp · at 5:00
HP 4000
The whole swamp in one shape, and it punches.
Skills
- Geysers: advancing lines of spikes (15 damage) every 8s
- Mire: creates 3 pools (4 damage) every 10s that slow you (Hard and Nightmare only)
- Roll: charges at the hero every 9s
May drop
Amber Amulet (Rare) (guaranteed on win #48 against it)

Bog Witch
BossWitches' Swamp · at 8:00
HP 8500
The eldest apprentice. Commands the cats.
Skills
- Green Fireballs: fires 3 projectiles (13 damage) every 6.5s
- Black Cats: summons 4 Witch's Cat every 10s (Hard and Nightmare only)
- Broom: teleports and strikes around it every 8s
May drop
Ember Amulet (Epic) (guaranteed on win #25 against it)

Nine-Lives Cat
BossWitches' Swamp · at 11:00
HP 15000
The witches' favorite cat. Nobody knows which life it's on.
Skills
- Seven Pounces: charges at the hero every 8s
- Claws: a spiral of projectiles (9 damage) every 10s (Hard and Nightmare only)
- Cats: summons 4 Witch's Cat every 11s
May drop
Moonlight Boots (Rare) (guaranteed on win #30 against it)

The Three Witches
Final bossWitches' Swamp · in the arena, after 15:00
HP 32000
Dracula's third lieutenant. A monk's soul split in three.
Skills
- Green Fire: fires 5 projectiles (20 damage) every 6s
- Spilled Cauldron: a rain of 12 strikes marked on the ground (13 damage) every 10s (Hard and Nightmare only)
- Cauldron Breath: a cone of flame (8 damage) every 11s (Nightmare only)
- Three Brooms: teleports and strikes around it every 8s
May drop
Saint's Ring (Legendary) (guaranteed on win #30 against it)
Frozen Crypt

Frost Bat
BossFrozen Crypt · at 2:00
HP 1700
The oldest of the crypt ceiling. When it flaps its wings, snow falls.
Skills
- Frozen Swarm: summons 6 Frost Bat every 9s
- Frost Breath: a cone of flame (6 damage) every 9s (Hard and Nightmare only)
- Dive: charges at the hero every 8s
May drop
1000 coins (guaranteed on win #36 against it)

Ice Golem
BossFrozen Crypt · at 5:00
HP 4800
The crypt door, standing up. Wherever it steps, the floor freezes.
Skills
- Ice Spikes: advancing lines of spikes (16 damage) every 8s
- Shards: a ring of 12 projectiles with one gap (11 damage) every 9s (Hard and Nightmare only)
- Avalanche: leaps at the hero every 8s
May drop
Mithril Gloves (Epic) (guaranteed on win #48 against it)

Banshee Queen
BossFrozen Crypt · at 8:00
HP 10000
The first to weep in the crypt, and the last to stop.
Skills
- Lament: a laser beam (8 damage) every 9s
- Specters: summons 4 Ice Wraith every 10s (Hard and Nightmare only)
- Phase: teleports and strikes around it every 8s
May drop
Sapphire Ring (Epic) (guaranteed on win #25 against it)

Bone Colossus
BossFrozen Crypt · at 11:00
HP 18000
The bones of a thousand soldiers joined in a single form.
Skills
- Bone Avalanche: charges at the hero every 9s
- Undead: summons 6 Ice Skeleton every 9s (Hard and Nightmare only)
- Crush: shakes the ground around it (32 damage) every 8s (Hard and Nightmare only)
May drop
Mithril Boots (Epic) (guaranteed on win #30 against it)

Lich King
Final bossFrozen Crypt · in the arena, after 15:00
HP 40000
Dracula's fourth lieutenant. A scholar of the dead with a heart of ice.
Skills
- Ice Lances: fires 6 projectiles (20 damage) every 6s
- Frozen Ground: creates 4 pools (12 damage) every 9s that slow you (Hard and Nightmare only)
- Blizzard: a spiral of projectiles (12 damage) every 12s (Nightmare only)
- Phylactery: teleports and strikes around it every 8s
May drop
Obsidian Ring (Epic) (guaranteed on win #30 against it)
Castle East Wing

Crimson Bat
BossCastle East Wing · at 2:00
HP 1900
The oldest bat in the castle. It drank from the Count's chalice and never slept again.
Skills
- Crimson Cloud: summons 6 Castle Bat every 9s
- Bat Whirlwind: a spiral of projectiles (10 damage) every 9s (Hard and Nightmare only)
- Heavy Wing: leaps at the hero every 8s
May drop
1200 coins (guaranteed on win #36 against it)

Guardian Armor
BossCastle East Wing · at 5:00
HP 5300
The armor guarding the east wing's door. No one remembers who wore it.
Skills
- Blades from Below: advancing lines of spikes (18 damage) every 7s
- Guard: summons 4 Living Armor every 11s (Hard and Nightmare only)
- Shield Charge: charges at the hero every 8s
May drop
Duelist's Boots (Epic) (guaranteed on win #48 against it)

Scarlet Bride
BossCastle East Wing · at 8:00
HP 11000
The castle's first bride. She still dances alone in the empty hall.
Skills
- Petals: a spiral of projectiles (11 damage) every 9s
- Bridesmaids: summons 4 Vampire Bride every 10s (Hard and Nightmare only)
- Waltz: teleports and strikes around it every 8s
May drop
Bat Pendant (Epic) (guaranteed on win #25 against it)

Ancient Gargoyle
BossCastle East Wing · at 11:00
HP 20000
Carved when the castle was raised. It saw the Count arrive, and never saw him leave.
Skills
- Fire Breath: a cone of flame (8 damage) every 9s
- Stone Landing: shakes the ground around it (34 damage) every 9s (Hard and Nightmare only)
- Low Flight: leaps at the hero every 8s
May drop
Duelist's Doublet (Epic) (guaranteed on win #30 against it)

Draven
Final bossCastle East Wing · in the arena, after 15:00
HP 45000
The Count's last lieutenant, and his son. Half human, bound by his father's blood, he guards the gallery of his mother's portraits.
Skills
- Crimson Blades: fires 5 projectiles (24 damage) every 6s
- Father's Bats: summons 6 Castle Bat every 9s (Hard and Nightmare only)
- Blade Wheel: a ring of 16 projectiles with one gap (16 damage) every 11s (Nightmare only)
- Thrusts: charges at the hero every 8s
May drop
Bat Ring (Epic) (guaranteed on win #30 against it)
Throne Tower

Blood Bat King
BossThrone Tower · at 2:00
HP 2200
The largest bat on the rooftops. They say it was the first to drink from the Count's chalice.
Skills
- Blood Swarm: summons 6 Blood Bat every 9s
- Wing Whirlwind: a vortex that pulls you in and explodes (24 damage) every 12s (Hard and Nightmare only)
- Ruby Drops: a spiral of projectiles (11 damage) every 11s (Nightmare only)
May drop
1400 coins (guaranteed on win #36 against it)

Black Commander
BossThrone Tower · at 5:00
HP 6000
Commands the tower's black guard. Never removed his helmet before anyone.
Skills
- Shield Slam: shakes the ground around it (34 damage) every 7s
- Cavalry Charge: charges at the hero every 9s (Hard and Nightmare only)
- Guard Spears: advancing lines of spikes (16 damage) every 11s (Nightmare only)
May drop
Royal Gloves (Legendary) (guaranteed on win #48 against it)

Shadow of the Throne
BossThrone Tower · at 8:00
HP 12500
A shadow so old it forgot who it was. Now it only guards the throne stairs.
Skills
- Shadow Hands: a rain of 10 strikes marked on the ground (14 damage) every 8s
- Shadow Step: teleports and strikes around it every 8s (Hard and Nightmare only)
- Empty Gaze: a laser beam (9 damage) every 12s (Nightmare only)
May drop
2000 coins (guaranteed on win #25 against it)

Elder Vampire
BossThrone Tower · at 11:00
HP 22000
The first child of the night the Count created. Older than the castle itself.
Skills
- Fireballs: fires 4 projectiles (22 damage) every 6s
- Embrace of Night: a vortex that pulls you in and explodes (28 damage) every 12s (Hard and Nightmare only)
- Stakes: advancing lines of spikes (16 damage) every 10s (Nightmare only)
May drop
No special drop.

Dracula, Lord of the Night
Final bossThrone Tower · in the arena, after 15:00
HP 20000
The Count, recovered from the vale and at the height of his power, on the throne atop the castle. For him, the night should never end.
Skills
- Red Moon: a ring of 20 projectiles with one gap (16 damage) every 10s
- The Count's Bats: fires 4 projectiles (18 damage) every 7s
- Tower Lightning: calls 5 lightning bolts (24 damage) every 9s (Nightmare only)
- Crimson Breath: a cone of flame (9 damage) every 11s (Nightmare only)
- Crimson Spiral: a spiral of projectiles (14 damage) every 9s (from phase 2)
- Mist Step: teleports and strikes around it every 7s (from phase 3)
- Crimson Rain: a rain of 10 strikes marked on the ground (16 damage) every 8s (from phase 3)
May drop
No special drop.